Boston Globe editional “How ‘Dungeons’ changed the world” on 30th anniversary of the beloved, much maligned, often misunderstood role playing game developed in 1974 by Dave Arneson and Gary Gygax.
To put it simply, Dungeons and Dragons reinvented the use of the imagination as a kid’s best toy
Yes indeed, I create worlds with my 20 sided die and graph paper. I have all the first editions of the D&D manuals,plus White Dwarf and other magazines from my teenage years.
Via Boing Boing